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Giant (Frost), Frost Giant Houndmaster

Frost Giant Houndmaster CR 14

Source Monster Codex pg. 74
XP 38,400
Frost giant druid (arctic druid) 10 (Pathfinder RPG Advanced Player’s Guide 98)
NE Large humanoid (cold, giant)
Init +4; Senses low-light vision, snowcaster; Perception +29

Defense

AC 28, touch 10, flat-footed 28 (+7 armor, +1 deflection, +11 natural, –1 size)
hp 262 (24d8+154)
Fort +22, Ref +10, Will +18
Defensive Abilities rock catching; Immune cold, dazzled
Weaknesses vulnerable to fire

Offense

Speed 30 ft.
Melee +1 greataxe +27/+22/+17/+12 (3d6+14/×3)
Ranged rock +16 (1d8+13)
Space 10 ft., Reach 10 ft.
Special Attacks rock throwing (120 ft.), snowcaster, wild shape 3/day
Druid Spells Prepared (CL 10th; concentration +16)
5th—animal growth (DC 21), cure critical wounds, transmute rock to mud (DC 21)
4th—cure serious wounds, flame strike (DC 21), ice storm, spike stones (DC 20)
3rd—call lightning (DC 20), dominate animal (DC 19), protection from energy, sleet storm
2nd—animal trance (DC 18), barkskin, bull’s strength, chill metal, delay poison, hold animal (DC 18)
1st—charm animal (DC 17), entangle (DC 17), frostbiteUM, obscuring mist, speak with animals (2)
0 (at will)—create water, detect magic, light, purify food and drink

Tactics

Before Combat The houndmaster casts protection from energy (fire) on herself, casts animal growth, barkskin, and bull’s strength on her animal companion, and then casts call lightning.
During Combat The houndmaster fights with axe and magic together, directing lightning bolts from call lightning and miring opponents with entangle, sleet storm, and transmute rock to mud.

Statistics

Str 28, Dex 10, Con 20, Int 13, Wis 23, Cha 14
Base Atk +17; CMB +27; CMD 38
Feats Cleave, Great Cleave, Improved Natural Armor, Intimidating Prowess, Lightning Reflexes, Martial Weapon Proficiency (greataxe), Natural Spell, Power Attack, Scribe Scroll, Spell Focus (evocation), Toughness, Weapon Focus (greataxe)
Skills Bluff +9, Handle Animal +20, Heal +14, Intimidate +29, Knowledge (geography) +9 (+14 in cold or icy terrain), Knowledge (nature) +16, Perception +29 (+34 in cold or icy terrain), Stealth –6 (+3 in cold or icy terrain), Survival +21 (+26 in cold or icy terrain), Swim +15; Racial Modifiers +4 Stealth in snow
Languages Common, Druidic, Giant, Sylvan
SQ arctic native, icewalking, nature bond (animal companion), nature sense, wild empathy +12
Combat Gear pearl of power (2nd), scrolls of cure serious wounds (2), antitoxin (2); Other Gear +3 hide armor, +1 greataxe, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, headband of inspired wisdom +2, manacles of cooperationAPG (2), ring of protection +1, 1,465 gp

Ecology

Environment cold mountains

Description

A houndmaster is responsible for the care of the tribe’s pets, frequently polar bears, wolves, and winter wolves. She is fond of pitting her charges against each other, allowing the packs to establish a functional hierarchy and ensuring that only the strongest survive to breed. Some houndmasters choose these pack leaders as animal companions.

Creatures in "Giant (Frost)" Category

NameCR
Frost Giant9
Frost Giant Battle Priest13
Frost Giant Elite Scout13
Frost Giant Houndmaster14
Frost Giant Hunter11
Frost Giant Ice Mage12
Frost Giant Jarl18
Frost Giant Raider11

Giant (Frost)

This giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.